While in Camouflage, CRIT chance and damage increases by 10% and +30 (Fixed) per second respectively. However Ranger’s DEF will decrease by 5% per second.
(CRIT is increased up to 100%, Damage is increased up to +300 (Fixed) )
Movement Speed:
Level 1 ~ 2: 0%
Level 3: 50%
Level 4: 75%
Level 5: 100%
Trap Research
Level
Bonus ATK
Bonus INT
Bonus MSP
Bonus Trap Range
1
+ 40
+1
+220
+ 1 cell
2
+ 80
+2
+240
+ 1 cell
3
+ 120
+3
+260
+ 2 cell
4
+ 160
+4
+280
+ 2 cell
5
+ 200
+5
+300
+ 3 cell
Fire Trap
ATK 100% + [{(Fire Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100 }
Burning chance: (50 + 10 * Skill Level) %
Duration: 15 seconds
Fire Element
Ice Trap
ATK 100% + [{(Ice Trap Skill Level x Caster’s DEX) + (INT x 5)} x (1.5 + Caster’s Base Level / 100)] x {(Trap Research Skill Level x 20) / 100}
Categorized Wanderer/Maestro Songs into A and B group. Skills in the same group will overwrite each other. Skills in Group A and B can stack, meaning that they will not overwrite each other.
< Group A >
Swing Dance
Lover’s Symphony
Moonlight Serenade
Windmill Rush
Echo Song
Harmonize
<Skills in Group A will not stack; These skills will overwrite each other.>
< Group B > - These skills can only be removed by special skills.
Siren’s Voice
Deep Sleep Lullaby
Circling Nature
Gloomy Shyness
Song of Mana
Dance with Wargs
Saturday Night Fever
Lerard’s Dew
Sinking Melody
Warcry from Beyond
Unlimited Humming Voice
< Skills in B group can stack with A group. B group skills can only be removed through special skills such as Clearance, Howling of Lion, Sound of Destruction etc. >
ATK [{(Skill Level x 200) + 400} x Caster’s Base Level / 100] %
If there are more than 2 Wanderer or Maestro in the party, additional 100% damage, increased by 2 times for every other Maestro/Wanderer in party.
For example, 3 Wanderer and/or Maestro = 100%, 4 = 200%, 5 = 400%, 6 = 800% etc.
Additional damage will go up to a maximum of 7 player worth.
Song of Mana
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 90 seconds
Global Skill Delay: 1 second
AoE: Level 1: 11x11
Level 2: 13x13
Level 3: 15x15
Level 4: 17x17
Level 5: 19x19
Duration: (30 * Skill Level) seconds
SP Regen: 10 per 5 seconds
This effect is enhanced by the number of Wanderers/Maestros in party. If there are more than 2 Wanderer/Maestro in party, each performer will add 5 SP regeneration per 5 seconds, up to a maximum of 7 times.
Warg Strike / Warg Bite / Warg Dash damage is increased by
ATK [(Skill Level x 10) x Number of Maestro/Wanderer in party(Maximum of 7)] %
Fixed Cast Time reduction: Number of Maestro/Wanderer in party affects Fixed Cast Time reduction. Each Maestro/Wanderer in party will reduce the fixed cast time by 10%, maximum of up to 70%.
ASPD increase: ASPD is increased by 5%, further increased by 5% per Maestro/Wanderer in party, up to a maximum of 30%.
Ranger’s Warg-related skills will deal additional damage.
Equipment ATK is increased by [(Skill Level x 2) x Number of Wanderer/Maestro in party (Up to a maximum of 7)]
Removes all performance / chorus effects in target area.
Success chance: [(Voice Lesson Skill Level x 2) + (Destruction Song Skill Level x 4)] %
Targets who have had their performance/chorus skill removed will take: (Skill Level x 1000) + (Voice Lesson Skill Level x INT) damage and stunned at 100% chance.
If there are more than 2 Maestro/Wanderer in party, Destruction Song’s success chance and damage are further enhanced by the number of Maestro/Wanderer in party, 10% per additional performer(After the initial 2) up to a maximum of 50%.
Success chance: {(Caster’s INT / 6) + (Caster’s Job Level / 5)} + (Skill Level x 4)} %
Lerard’s Dew
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Max HP increase: 200 * Skill Level
If there are more than 2 Maestro/Wanderer in party, Max HP increase is enhanced by another 300 per additional performer(After the initial 2) in party, up to a maximum of 2500.
Duration: (10 + 10 * Skill Level) seconds
Sinking Melody
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Success chance: (15 + 5 * Skill Level) %
If there are more than 2 Maestro/Wanderer in the party, success chance will increase by 5% per additional performer(After the initial 2) in the party, up to a maximum of 65%.
Duration: (10 + 10 * Skill Level) seconds
SP drain: (Skill Level x 2)% SP per second
If there are more than 2 Maestro/Wanderer in party, enemies will lose additional 2% SP per additional performer(After the initial 2) in party, up to a maximum of 20%.
INT reduction: (Skill Level x Number of Maestro/Wanderer in party)
Warcry from Beyond
Fixed Cast Time: 0.5 second
Variable Cast Time: 1 second
Skill re-use Delay: 180 seconds
Global Skill Delay: 1 second
AoE: Level 1 ~ 2: 11x11
Level 3 ~ 4: 13x13
Level 5: 15x15
Success Chance: (15 + 5 * Skill Level) %
Success chance is also enhanced by the number of Maestro/Wanderer in the party, 5% increase up to a maximum of 65%.
Duration: (10 + 10 * Skill Level) seconds
Max HP reduction: (Skill Level x 4) %
If there are more than 2 Maestro/Wanderer in the party, Max HP will decrease further by another 4% per additional performer in the party (After the initial 2), up to a maximum of 40%.
STR and CRIT increase: (Skill Level x Number of Maestro/Wanderer party members)
If there are more than 3 Maestro/Wanderer in the party, SP Cost increase will be decreased by 3% for additional performer(after initial 2) in the party up to a maximum of 0%.