[Обсуждение] Чародей, Элементалист
Mallari Дата: Среда, 17.08.2011, 16:22 | Сообщение # 16
Холод зимней стужи
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Skopoxod , Действует на всю пати? Какие именно физ скилы (кроме автоатаки) в наибольшей степени выигрывают от такого бафа?
бороться и искать, найти и перепрятать " - )
Skopoxod Дата: Среда, 17.08.2011, 16:22 | Сообщение # 17
Ярость Бересты =D
Мудрость бересты
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Направленный бафф, должен работать только на членов пати. Выигрывают все скиллы, зависящие от атак, некоторые примеры: гейт оф хелл, азура, кнакл арроу (шура) боулинг баш, шторм бласт (рк) пинпоинт, цепь щитов, ГК (рг) КТ, маммонит (МС) АД (биос, теперь АД зависит от атаки и магатаки генетика, и режется дефом и мдефом) даббл, ШШ (снайп) и тд Отрицательных действий кроме небольшого потребление сп пока висит баф - нет.
Длань Перуна: Ragnarok Online: Raggame Chaos -> FreeRO -> LumiRO4 -> StandartRO -> LimitRO -> Raggame Phoenix -> LumiRO6 -> WoonRO -> Raggame Organic -> 4game Hel Lineage II: Asterios Аллоды Онлайн: Горн Войны Aion: Териос League of Legends: European North-East / Russian Royal Quest: Гранас - Dark Angels Легенды Кунг-Фу: CBT - TheWolves
Skopoxod Дата: Среда, 17.08.2011, 16:22 | Сообщение # 18
Ярость Бересты =D
Мудрость бересты
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Я б не брал Earth Grave, вместо него взял 1 лвл Heavens Drive, т.к. эти скиллы только для дистанционного выбивания из хайда, дамага от них кот наплакал, и все-же добрал бы чанты (и возможно делюгу и вулкан, если останутся скиллы после всего). А по статам убрал бы из лака 3 очка (выше 100 со всеми бонусами и едой не вижу смысл его качать) и кинул освободившиеся очки в аги. Ну это мое имхо, смотри сам.
Длань Перуна: Ragnarok Online: Raggame Chaos -> FreeRO -> LumiRO4 -> StandartRO -> LimitRO -> Raggame Phoenix -> LumiRO6 -> WoonRO -> Raggame Organic -> 4game Hel Lineage II: Asterios Аллоды Онлайн: Горн Войны Aion: Териос League of Legends: European North-East / Russian Royal Quest: Гранас - Dark Angels Легенды Кунг-Фу: CBT - TheWolves
Sin Дата: Среда, 17.08.2011, 16:23 | Сообщение # 19
AFK is Reality...
Лист подорожника
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Новый вариант - тырк и тырк .
Chikara ga anata no naka ni arimasu! "The power inside yourself!" "Чей мульт?Оо" (с) - фразопатент ^_^ ДЛЯ ЗАПУСКА ЗАПУСКАТОРА ПЕРЕЗАПУСТИТЕ ПЕРЕЗАПУСКАТОР ЗАПУСКАТОРА!
Mallari Дата: Среда, 17.08.2011, 16:23 | Сообщение # 20
Холод зимней стужи
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Sin , Soul Siphon -2 очка) или брать сразу до 5ти не вижу смысла вкладываться в этот скил хотя бы потому, что эффективно использовать можно только некоторое ограниченное количество скилов.
бороться и искать, найти и перепрятать " - )
Сообщение отредактировал Mallari - Суббота, 13.08.2011, 21:23
Sin Дата: Среда, 17.08.2011, 16:23 | Сообщение # 21
AFK is Reality...
Лист подорожника
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Mallari , не уловил суть мысли(
Chikara ga anata no naka ni arimasu! "The power inside yourself!" "Чей мульт?Оо" (с) - фразопатент ^_^ ДЛЯ ЗАПУСКА ЗАПУСКАТОРА ПЕРЕЗАПУСТИТЕ ПЕРЕЗАПУСКАТОР ЗАПУСКАТОРА!
Mallari Дата: Среда, 17.08.2011, 16:23 | Сообщение # 22
Холод зимней стужи
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Sin Короче), стопятьцот скилофф на бм - зло, грызунов на мороз))
бороться и искать, найти и перепрятать " - )
Sin Дата: Среда, 17.08.2011, 16:23 | Сообщение # 23
AFK is Reality...
Лист подорожника
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А ну это да, но тут по любому меньше чем у биша выходит) Го лимит?
Chikara ga anata no naka ni arimasu! "The power inside yourself!" "Чей мульт?Оо" (с) - фразопатент ^_^ ДЛЯ ЗАПУСКА ЗАПУСКАТОРА ПЕРЕЗАПУСТИТЕ ПЕРЕЗАПУСКАТОР ЗАПУСКАТОРА!
Mallari Дата: Среда, 17.08.2011, 16:23 | Сообщение # 24
Холод зимней стужи
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Го)
бороться и искать, найти и перепрятать " - )
Sin Дата: Среда, 17.08.2011, 21:15 | Сообщение # 25
AFK is Reality...
Лист подорожника
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Распишу на будущее: Саг (99 инт\декс) Скилко Проф (96 декс, 99 инт, 23 вит, 19 стр) Скилко Сорк (100 инт\декс\вит, 40 стр, 73 лак) Апдейт: Статы ; Скилы . Остаётся 276 статов и 8 скилов на раскидон. Примечание: сифон с проходными и земляной чант добивается на сорке, дух выбран, как зарекомендовавший себя на тестовом сервере, но даже там он не полный. Итоговая работоспособность духов и новых ковров остаётся под вопросом.
Chikara ga anata no naka ni arimasu! "The power inside yourself!" "Чей мульт?Оо" (с) - фразопатент ^_^ ДЛЯ ЗАПУСКА ЗАПУСКАТОРА ПЕРЕЗАПУСТИТЕ ПЕРЕЗАПУСКАТОР ЗАПУСКАТОРА!
МЕГАПИХАРЬ Дата: Суббота, 01.10.2011, 23:24 | Сообщение # 26
Дон Кихот
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Ничего не тестил, играю колдуном, буду делать нубский билд, если надо куплю ресеты)
МЕГАПИХАРЬ
МЕГАПИХАРЬ Дата: Вторник, 04.10.2011, 00:14 | Сообщение # 27
Дон Кихот
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Нашел свой билд)
МЕГАПИХАРЬ
Skopoxod Дата: Понедельник, 24.10.2011, 09:58 | Сообщение # 28
Ярость Бересты =D
Мудрость бересты
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Ребаланс Сорков:
Sorcerer Elementals Summoned Elemental’s STATs are affected by the Caster’s Base Level and STATs. Stats Formula HP [(Caster’s Max HP/ 3 ) + (Caster’s INT x 10 )+ (Caster’s Job Level x 20 )] x [(Elemental Summon Level + 2) / 3] SP Caster’s Max SP /4 ATK 1 (Presumably Min ATK) Caster’s [ Max SP / (18 / Elemental Summon Skill Level) 1- 100 ] ATK 2 (Presumably Max ATK) Caster’s [ Max SP / (18 / Elemental Summon Skill Level) ] MATK [Elemental Summon Skill Level x (Caster’s INT / 2 + Caster’s DEX / 4)] ASPD 150 + [Caster’s DEX / 10] + [Elemental Summon Skill Level x 3 ] DEF Caster’s DEF + (Caster’s Base Level / (5 – Elemental Summon Skill Level) MDEF Caster’s MDEF + (Caster’s INT / (5 - Elemental Summon Skill Level) FLEE Caster’s FLEE + (Caster’s Base Level / (5 – Elemental Summon Skill Level) HIT Caster’s HIT + (Caster’s Base Level ) Summon Agni/Aqua/Ventus/Tera Fixed Cast Time: 2 seconds Variable Cast Time: (1 * Skill Level) seconds Skill re-use Delay: 60 seconds Duration: (300 + 300 * Skill Level) seconds Fire Elemental Agni will receive the following STAT bonus. ATK + (Summon Agni Skill Level x 20) / HIT + (Summon Agni Skill Level x 10) Agni (Fire Elemental) Level 1 ~ 3, Caster’s Bonus ATK = (Summon Agni Skill Level x 60) ATK Level 2 Passive: 1. Increases the damage done by Fire Walk by (Caster’s Job Level / 2) %. 1. Increases the HP recovery effect from Warmer skill from (Wamer Skill Level x 1)% to (Warmer Skill Level x 3)%. 2. Changes Psychic Wave element to Fire, and increases the SP Cost of Psychic Wave by 1.5 times. Water Elemental Aqua will receive the following STAT bonus. MDEF + (Summon Aqua Skill Level x 10) / MATK + (Summon Aqua Skill Level x 20) Aqua (Water Elemental) Level 1 ~ 3, Caster’s Bonus MATK = (Summon Aqua Skill Level x 40) MATK Level 2 Passive: 1. Crystallization chance from Diamond Dust is increased by (Caster’s Job Level / 5)%. 2. Increases the damage done by Diamond Dust by (Caster’s Job Level x 5)%. 3. Changes Psychic Wave element to Water, and increases Psychic Wave SP cost by 1.5 times Wind Elemental Ventus will receive the following STAT bonus. FLEE + (Summon Ventus Skill Level x 20) / MATK + (Summon Ventus Skill Level x 10) Ventus (Wind Elemental) Level 1 ~ 3, Caster’s Bonus Stat: 5 ASPD increase and 1 second Fixed Cast time reduction Level 2 Passive: 1. Increases the damage done by Electric Walk by (Caster’s Job Level / 2)%. 2. Increases the damage done by Varetyr Spear by (Caster’s Job Level x 5)% 3. Changes Psychic Wave element to Wind, and increases the SP Cost of Psychic Wave by 1.5 times Earth Elemental Tera will receive the following STAT bonus. DEF + (Summon Tera Skill Level x 25) / ATK + (Summon Tera Skill Level x 5) Tera (Earth Elemental) Level 1 ~ 3, Caster’s Max HP bonus: (Summon Tera Skill Level x 5)% Level 2 Passive: ● Increases the damage done by Cloud Kill by (Caster’s Job Level)% ● Increases the damage done by Poison Burst by (Caster’s Job Level x 5)% ● Increases the damage done by Earth Grave by (Caster’s Job Level x 5)% 1. Changes Psychic Wave element to Earth, and increases the SP cost of Psychic Wave by 1.5 times. Spirit Control Variable Cast Time: 2 seconds Skill re-use Delay: 5 seconds Elementals in Wait Mode will regenerate 2% HP and SP every 3 seconds. Elemental Action Skill re-use Delay: (Current summoned Elemental Skill Level * 3) seconds Element Analysis Fixed Cast Time: 2 seconds Level 1: 50% chance to get 6 Elemental ores 20% chance to get 7 Elemental ores 15% chance to get 8 Elemental ores 10% chance to get 9 Elemental ores 5% chance to get 10 Elemental ores Level 2: 90% chance to create 1 Elemental stone 10% chance to fail, and lose all ingredients. Spirit Sympathy Level Elemental HP, SP bonus Elemental ATK / MATK bonus Elemental summon SP cost reduction 1 MHP +5% MSP + 5% + 25 10% 2 MHP +10 % MSP + 10% + 50 15% 3 MHP +15% MSP + 15% + 75 20% 4 MHP +20% MSP + 20% +100 25% 5 MHP +25% MSP + 25% +125 30% Spirit Cure Variable Cast Time: 2 seconds Global Skill Delay: 1 second Consumes 10% HP and SP to recover Elemental’s HP and SP for the same amount. Fire Insignia Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: 60 seconds Level Skill Effect Duration 1 Increases Agni (Fire Elemental) attack power by 20% and increases natural recovery by 2 times. 60 second 2 All targets in the area will have their ATK increased by 50, Weapon element changed to Fire, Physical ATK increased by 10%. 60 second 3 All targets in the area will have their MATK increased by 50, Fire element magic damage by 25%. 60 second Fire element players or monsters will regenerate 1% Max HP every 5 seconds. Earth element players or monsters will lose 1% Max HP every 5 seconds. All targets within Fire Insignia skill range will take 1.5 times more damage from Water Element. Water Insignia Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: 60 seconds Level Skill Effect Duration 1 Increases Aqua’s (Water Elemental) ATK by 20% and natural recovery by 2 times. 60 second 2 Healing effectivness on targets within range by 10%, Changes Weapon element to Water and increases Physical ATK by 10%. 60 second 3 Reduces 30% Variable Cast Time of Water spells, and increases damage of Water element magic by 25%. 60 second Water element players or monsters will regenerate 1% Max HP every 5 seconds. Fire element players or monsters will lose 1% Max HP every 5 seconds. All targets within Water Insignia skill range will take 1.5 times more damage from Wind Element. Wind Insignia Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: 60 seconds Level Skill Effect Duration 1 Increases Ventus’ (Wind elemental) ATK by 20%, and natural recovery by 2 times. 60 second 2 Reduces After Delay of all skills by 10%. Weapon element changed to Wind, Physical ATK increased by 10%. 60 second 3 After Delay of Wind element spells reduced by 50%. Increases damage done by Wind element spells by 25%. 60 second Wind element players or monsters will regenerate 1% Max HP every 5 seconds. Water element players or monsters will lose 1% Max HP every 5 seconds. All targets within Wind Insignia skill range will take 1.5 times more damage from Earth Element. Earth Insignia Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: 60 seconds Level Skill Effect Duration 1 Increases Tera’s (Earth Elemental) ATK by 20%, and natural regeneration by 2 times. 60 second 2 Increases Max HP by 500, DEF by 50. Changes weapon element to Earth, and increases Physical ATK by 10%. 60 second 3 Increases Max SP and MDEF by 50, and the damage done by Earth element magic by 25%. 60 second Earth element players or monsters will regenerate 1% Max HP every 5 seconds. Wind element players or monsters will lose 1% Max HP every 5 seconds. All targets within Earth Insignia skill range will take 1.5 times more damage from Fire Element. Fire Walk Variable Cast Time: 1 second Global Skill Delay: 1 second Skill duration: 30 seconds Damage cell duration: 12 seconds Number of cells: (6 + 2 * Skill Level) MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage. Electric Walk Variable Cast Time: 1 second Global Skill Delay: 1 second Skill duration: 30 seconds Damage cell duration: 12 seconds Number of cells: (6 + 2 * Skill Level) MATK [(60 x Skill Level) x Caster’s Base Level / 100] % damage Spell Fist Global Skill Delay: 1 second Duration: (15 + 5 * Skill Level) seconds Number of hits: (Skill Level + 1) Damage: MATK [(100 * Bolt Skill Level) + (50 * Skill Level)] % Vacuum Extreme Variable Cast Time: (0.5 + 0.5 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 3x3 Level 3 ~ 4: 5x5 Level 5: 7x7 Duration: [(2 + 2 * Skill Level) - (Target’s STR / 20)] seconds Psychic Wave Fixed Cast Time: (1.1 - 0.1 * Skill Level) seconds Variable Cast Time: (7 + 1 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 7x7 Level 3 ~ 4: 9x9 Level 5: 11x11 Number of hits: (2 + 1 * Skill Level) MATK = [{( Skill Level x 70 ) + ( Caster’s INT x 3 )} x ( Caster’s Base Level / 100 )] % Killing Cloud Fixed Cast Time: (0.9 - 0.2 * Skill Level), 0 at level 5 Variable Cast Time: (2.1 + 0.2 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: 7x7 Duration: (6 + 2 * Skill Level) seconds MATK [( Skill Level x 40 ) x Caster’s Base Level / 100 ] % Poison chance: 100% Poison Burst Fixed Cast Time: (1 - 0.2 * Skill Level) second Variable Cast Time: (1 + 1.2 * Skill Level) seconds, 6 second at level 5 Skill re-use Delay: 2 seconds Global Skill Delay: 1 second AoE: 3x3 around target MATK [{( Skill Level x 300 ) + 1000 } x Caster’s Base Level / 120 ]% Striking Variable Cast Time: 1 second Skill re-use Delay: 2 seconds Global Skill Delay: 1 second CRIT increase: + (1 * Skill Level) % Duration: 60 seconds [{( Skill Level x 2 ) + 8 } x Target’s Weapon Level] Target’s learned level of Endow Blaze / Quake / Tsunami / Tornado increases the Weapon ATK increase from Striking by 5 per level Earth Grave Fixed Cast Time: (2 - 0.2 * Skill Level) seconds Variable Cast Time: (2 + 0.2 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 3: 7x7 Level 4 ~ 5: 9x9 Bleed chance: (5 * Skill Level) % Bleed duration: (5 + (Skill Level * 3)) seconds MATK [{ Skill Level x INT ) + ( Endow Quake Level x 200 )} x Caster’s Base Level / 100] % Diamond Dust Fixed Cast Time: (1 - 0.2 * Skill Level) seconds Variable Cast Time: (4.5 + 0.5 * Skill Level) seconds Skill re-use Delay: 5 seconds Global Skill Delay: 1 second AoE: Level 1 ~ 3: 7x7 Level 4 ~ 5: 9x9 Crystallization chance: (5 + 5 * Skill Level) % Crystallization duration: [(10 + (Diamond Dust Skill Level * 2)) - (Target’s VIT / 10)] seconds Targets in Crystallization status will take 1.5 times more damage from Mace and Axe type weapons. Targets in Crystallization status will take 50% less damage from Dagger, Sword and Arrow type weapons. Targets in Crystallization status will take 1.5 times more damage from Wind element attacks. Boss monsters cannot be crystallization. MATK [{( Skill Level x INT ) + ( Endow Tsunami Skill Level x 200 )} x Caster’s Base Level / 100 ] % Warmer Fixed Cast Time: (2 - 0.2 * Skill Level) seconds Variable Cast Time: (2 + 0.2 * Skill Level) seconds Skill re-use Delay: (30 + 5 * Skill Level) seconds Global Skill Delay: 1 second AoE: 7x7 Duration: (35 + 5 * Skill Level) seconds HP regen: (Skill Level) % every 3 seconds Varetyr Spear Fixed Cast Time: (2 - 0.2 * Skill Level) seconds Variable Cast Time: (2 + 0.2 * Skill Level) seconds Skill re-use Delay: 2 seconds Global Skill Delay: 1 second Aoe: 3x3 around target Stun chance: (5 * Skill Level) % Stun duration: [(Skill Level * 0.2) + 2] seconds ATK [{( Striking Level x 50 ) + ( Varetyr Spear Skill Level x 50 )} x Caster’s Base Level / 100 ] % + MATK [{( Endow Tornado skill level x 50 ) + ( Caster’s INT x Varetyr Spear Skill level )} x Caster’s Base Level / 100 ] % Arullo Fixed Cast Time: (1 - 0.2 * Skill Level) seconds Variable Cast Time: (2 + 0.2 * Skill Level) seconds Skill re-use Delay: (4 + 1 * Skill Level) seconds Global Skill Delay: 1 second AoE: Level 1 ~ 2: 3x3 Level 3 ~ 4: 5x5 Level 5: 7x7 Success chance: [(15 + 5 * Skill Level) + ( Caster’s INT / 5 ) + ( Caster’s Job Level / 5 ) - ( Target’s INT / 6 ) - ( Target’s LUK / 10 )] % Duration: [(6 + 2 * Skill Level) - {( Target’s Base Level / 20 ) + ( Target’s INT / 40 )}]
Длань Перуна: Ragnarok Online: Raggame Chaos -> FreeRO -> LumiRO4 -> StandartRO -> LimitRO -> Raggame Phoenix -> LumiRO6 -> WoonRO -> Raggame Organic -> 4game Hel Lineage II: Asterios Аллоды Онлайн: Горн Войны Aion: Териос League of Legends: European North-East / Russian Royal Quest: Гранас - Dark Angels Легенды Кунг-Фу: CBT - TheWolves
Skopoxod Дата: Понедельник, 24.10.2011, 09:59 | Сообщение # 29
Ярость Бересты =D
Мудрость бересты
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Ребаланс Варлоков:
White Imprison Skill re-use Delay: 4 seconds Duration: On Players, (4 + 2 * Skill Level), reduced by stat (requires formula) On Monsters, 15 second - {[Monster’s VIT + LUK] / 20} = duration Global Skill Delay: None Success Chance: On self, 100% On Monsters, (40 + 10 * Skill Level) % On Players, (20 + 10 * Skill Level) % White imprison can only be used to imprison (White Imprison Skill Level) targets at a time. Soul Expansion Variable Cast Time: 2 seconds Global Skill Delay: 0.5 second AoE: Level 1 ~ 3: 3x3 Level 4 ~ 5: 5x5 MATK [{( Skill Level + 4 ) x 100 ) + ( Caster’s INT )} x ( Caster’s Base Level / 100 )] % Deals twice the amount of damage on White Imprisoned targets Frosty Misty Fixed Cast Time: 0.5 second Variable Cast Time: (1.5 + 0.5 * Skill Level) Skill re-use Delay: 4 seconds Global Skill Delay: 1 second AoE: 19x19 Freezing chance: (25 + 5 * Skill Level) % MATK [{( Skill Level x 100 ) + 200 } x ( Caster’s Base Level / 100 )] % Freezing duration: 6 second Fixed + [ 7 second - { (Target’s VIT + DEX) / 20} second] (Lasts minimum of 6 second) Freezing status effect: - 50% movement speed / - 15% attack speed / + 15% Variable Cast Time, - 10% DEF. Jack Frost Fixed Cast Time: 1 second Variable Cast Time: (1.5 + 0.5 * Skill Level) seconds Global Skill Delay: 1 second AoE: Level 1: 11x11 Level 2: 13x13 Level 3: 15x15 Level 4: 17x17 Level 5: 19x19 This skill will always inflict Frozen status at 100% chance. (Targets not in Freezing status) = MATK [{( Skill Level x 100 ) + 500 )} x ( Caster’s Base Level / 150 )] % (Targets in Freezing status) = MATK [{( Skill Level x 300 ) + 1000 )} x ( Caster’s Base Level / 100 )] % Marsh of Abyss Fixed Cast Time: 0.5 second Variable Cast Time: 2.5 seconds Skill re-use Delay: None Global Skill Delay: 1 second Movement reduction: - (10 * Skill Level) % AGI/DEX reduction on players: - (3 * Skill Level) % AGI/DEX reduction on monsters: - (6 * Skill Level) % Skill duration is: 5 second (Fixed) + 25 second - {( INT + LUK ) / 20 second } (If this value is negative, set to 0) Marsh of Abyss will remove Acolyte Skill: Increase AGI, Sniper Skill: Wind Walk, and Attack speed increasing potions. Movement penalty can stack with other movement slowing effects such as Quagmire, however player’s movement speed cannot be brought below 50%. Recognized Spell Fixed Cast Time: 1 second Variable Cast Time: 1 second Skill re-use Delay: (20 + 30 * Skill Level) seconds Global Skill Delay: 1 second Duration: (30 + 30 * Skill Level) seconds Sienna Execrate Variable Cast Time: 2 seconds Global Skill Delay: 2 seconds AoE: Level 1: 3x3 Level 2 ~ 3: 5x5 Level 4 ~ 5: 7x7 Success Chance: (45 + 5 * Skill Level) % Petrification status duration from Sienna Execrate is not affected by Target’s STAT Radius Variable Cast Time: 2 seconds Global Skill Delay: 1 second Duration: 300 seconds Bonus Cast range: (Skill Level) cell(s) Fixed Cast reduction: [{(Caster’s INT / 15) + (Caster’s Base Level / 15) + (Radius Skill Level x 5)}] % Stasis Fixed Cast Time: 1 second Variable Cast Time: 3 seconds Skill re-use Delay: 5 minutes Global Skill Delay: 2 seconds AoE: Level 1: 19x19 Level 2: 21x21 Level 3: 23x23 Level 4: 25x25 Level 5: 27x27 Duration: 5 second (fixed) + { Stasis Skill level * 5 - (Target’s VIT + DEX) / 20 } (If this value becomes negative, the duration is set to 0) Drain Life Fixed Cast Time: 1 second Variable Cast Time: 4 seconds Skill re-use Delay: 2 seconds HP Leech: (5 + 5 * Skill Level) % Success Chance: (70 + 5 * Skill Level) % MATK [{( Skill Level x 200 ) + ( Caster’s INT ) } x ( Caster’s Base Level / 100 )] % Crimson Rock Fixed Cast Time: 2 seconds Variable Cast Time: 5 seconds Skill re-use Delay: 5 seconds Global Skill Delay: 2 seconds AoE: 7x7 Stun chance: 40% MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) + 1300 }] % Hell Inferno Fixed Cast Time: 1 second Variable Cast Time: 3 seconds Global Skill Delay: 1 second Burning chance: (55 + 5 * Skill Level) % (Shadow Element) = MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) x 4/5 }] % (Fire Element) = MATK [{( Skill Level x 300 ) x ( Caster’s Base Level / 100 ) /5 }] % Burning Status: Deals 1000 + (Target’s MHP 3%) damage every 3 seconds. Reduces the target’s MDEF by 25%. 15 second base duration, reducible by STAT. 5 second minimum duration. Chain Lightning Fixed Cast Time: 1 second Variable Cast Time: (3 + 0.5 * Skill Level) seconds Skill re-use Delay: 3 seconds Global Skill Delay: None Number of chains: (4 + 1 * Skill Level) MATK [{( Skill Level x 100 ) + 500 } x ( Caster’s Base Level / 100 )] % Every time it bounces, damage will increase by + MATK [100 x (9 - Total bounces)] % After damaging the primary target, if there is another enemy within 5x5 range, it will bounce to the other target. After 2 bounces, it will bounce to other targets in 7x7 range. Comet Fixed Cast Time: (0.5 + 0.5 * Skill Level) seconds Variable Cast Time: (9 + 1 * Skill Level) seconds Skill re-use Delay: 60 seconds Global Skill Delay: 2 seconds AoE: 19x19 Burning Chance: 100% Burning duration: 15 seconds Level 1 Level 2 Level 3 Level 4 Level 5 7 x 7 cell 3000% 3500% 4000% 4500% 5000% 11 x 11 cell 2500% 3000% 3500% 4000% 4500% 15 x 15 cell 2000% 2500% 3000% 3500% 4000% 19 x 19 cell 1500% 2000% 2500% 3000% 3500% If there is another Warlock party member within 7 x 7 range of the Caster, the following changes occur. Warlock party member will incur 1/2 of the SP cost from comet. If there are more than 1 Warlock party member in the area, a random Warlock will be chosen. Both the Caster and Warlock party member must have learned Comet. When the above conditions are met, Comet will deal the following fixed damage in 19 x 19 cell, = MATK [{( Skill Level x 400 ) x ( Caster’s Base Level / 120 )} + 2500 ] % Earth Strain Fixed Cast Time: 2 seconds Variable Cast Time: (1 + 1 * Skill Level) seconds Skill re-use Delay: 10 seconds Global Skill Delay: 1 second MATK [{( Skill Level x 100 ) + 2000 } x ( Caster’s Base Level / 100 )] % AoE: Level 1: 15 x 5 Level 2: 15 x 6 Level 3: 15 x 7 Level 4: 15 x 8 Level 5: 15 x 9 Strip Chance: Level 1: 6% Level 2: 14% Level 3: 24% Level 4: 36% Level 5: 50% Tetra Vortex Fixed Cast Time: 2 seconds Variable Cast Time: (4 + 1 * Skill Level) seconds Skill re-use Delay: 15 seconds Global Skill Delay: 2 seconds Status effect chance: 100% MATK (500 + 500 * Skill Level) % * 4 Summon Fire/Lightning/Water/Stone Variable Cast Time: 2 seconds Duration: (80 + 40 * Skill Level) seconds Reading Spellbook Fixed Cast Time: 1 second Variable Cast Time: 5 seconds Global Skill Delay: 0.5 second Freezing Spell (Skill Level x 4) + (Caster’s Base Level / 10) + (Caster’s INT / 10)
Длань Перуна: Ragnarok Online: Raggame Chaos -> FreeRO -> LumiRO4 -> StandartRO -> LimitRO -> Raggame Phoenix -> LumiRO6 -> WoonRO -> Raggame Organic -> 4game Hel Lineage II: Asterios Аллоды Онлайн: Горн Войны Aion: Териос League of Legends: European North-East / Russian Royal Quest: Гранас - Dark Angels Легенды Кунг-Фу: CBT - TheWolves